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fftcg back attack

8.2.1.1. If the Formation requires a choice of effect, declare which effect is used. Apply. 15.2.15.1. Well, to begin with, it’s time to refer back to priority. 15.2.12.2. Afterwards, Forwards without Pre-emptive Strike deal their damage. After this, this cannot change, even if some other change is made due to an effect. 11.9.5. 4.4. But you could tell quite easily, that a 2 CP 5000 power Forward is not the greatest fighter. 15.2.3.3. This will be written like: [Card Name's name is also xx]. When an ability is put on a stack or at resolution time, if you need to refer to a card in some zone and the card has been moved to a different zone, use the information for the card just before it changed zones. The player declares the activation of the action ability. This is taking a card from any zone and putting it outside the game. Substitution effects continuously apply when their substitution event occurs. If the number of cards a player controls of the Shine and Dark elements combined is equal or greater than 2, put them all in the Break Zone. 6.5.2. 15.2.3.2. Characters with Combination can choose to use it whenever they are played from the hand by paying their cost. If new rule processes have to be resolved those all have to be resolved at that time. When paying CP, you usually can't generate more CP than needed to pay the cost. 6.2.2. Making a card Dulled is called [Dulling it]. Rule processes are processes generated by the game when certain conditions are fulfilled. 5.2.3.1.4.1. 11.3.4. That damage may be transfered or reduced. FFTCG Mognet is like your virtual buddy who talks about Final Fantasy TCG all day! 11.9.15. If a Party forms to attack, if any member of the Party doesn't have Pre-emptive Strike, Pre-emptive Strike is not used by that Party. 11.12.1. Seller information. However, auto-abilities being added to the stack is something that can’t happen unless a player is to gain priority. Prompto breaks this Umaro. However, Shine and Dark element cards can be played by paying a number of CP equal to the written number without including any CP of the same element. 7.10.4. This must include 1CP of its element. A game progresses by going through the various phases and steps. All rule precesses get resolved at the same time. They are described below. EX Bursts can't be interrupted. Level UP means [When OO (this Forward) Breaks a Forward opponent controls or deals damage top a Player, you may put OO in the Break Zone. Also, if an attacking Forward leaves the battle, it doesn't take damage. FFTCG 2020 Events Season Cancellation. Why? 11.10.2. If, in response to this, the Forward with Level UP is removed from the Field, they can't be put in the Break Zone, so Level UP doesn't work. Those abilities don't trigger again until the ability leaves the stack, but afterwards, if the card with the ability is still in a trigger zone and the game state occurs again, the ability triggers again. Bit underwhelming of a finish, huh? Assist is an auto ability that means [When OO (this Backup) enters the Field, put it in the Break Zone. When paying CP, you usually can't generate more CP than needed to pay the cost. If the cost of the Item refers to information from other cards, first determine anything that would change that number. Choosing only occurs when the word "choose" is used. 7.12.1.2. 11.13.5.8.2. 7.3. This is a special action that doesn't go on the stack. 15.1.1.10.4. 10.1.2.1.1. I won’t be judging, I’ll be getting my ass handed to me on the field of battle, but feel free to say hi, or awkwardly stare at me from across the room, whatever you prefer. Final Fantasy TCG North America. The Break Zone is public information. 7.6. If the cost of the character refers to information from other cards, first determine anything that would change that number. If proceeds as follows. If the Blocker is under some restrictions, it can't Block unless it fulfills them. The procedures up to this point are done and the Formation has been played on the Field. 8.2.1.3. Blue Magic is an action ability held by Monsters. Accessibility Help. Alba can now attack as a 10k, so is not blocked. A phase where various stategies can be implemented. They reveal the Summon from their hand. At this time, if there are no rule processes to be resolved or auto-abilities triggered, the next turn begins with the opponent at the turn player. When cards or abilities are resolved, the turn player gains priority. Browse all cards, decks, top8, spoilers, videos, meta analysis and more from the players themselves. 15.2.9.4. They don't go on the Field. Every zone except the stack exists seperately for each player. This is a rule process. Umaro’s attack back hits Ramuh EX. I also spent some time to bring back the custom cards online, both for creating and sharing them. If this action ability is used from private information, the card holding this ability is revealed. Taking a character in the Dull state and putting it in the Active state is making it Active. The only way a phase will be skipped is by card effects. Play a Character via Back Attack (during the Main Phase regardless of whether or not the stack is empty, and during any step of the Attack Phase). You can only have up to 3 cards with the same card number in your deck. Continous effects continue their effects for the period indicated on the card or until the end of the game. 10.1. Nothing happens when auto-abilities trigger. I have been obsessed with Final Fantasy since I was 7 years old. Celes gets some damage in. Any other player is called a "Non-Turn Player". Effects are the contents of a Summon or ability's instructions. 11.9.18.4. If the cost of the Summon refers to card information, the cost is determined according to this information. The kinds of types are: group type, card type, Job and sub-type. The special ability stays on the stack until it resolves or or it is moved to another zone by some effect. If the player who summoned the Summon had priority before summoning, they gain priority. After this, this cannot change, even if some other change is made due to an effect. Better? 11.5.3. 7.16.1. 11.13.5.3. Sections of this page. Zone where cards drawn from the deck are put. If both players pass priority with no action performed in between, and the stack is empty, the game moves to the next step/phase, or, if it’s the End Phase, the next player’s turn. 7.4. Stat: There are 3 stats in FFTCG: Strength, Magic, and Speed. Alba can now attack as a 10k, so is not blocked. 11.8.6. Well, that does it for priority in general, all that’s left now is to turn it all into simplified breakdowns, for easy reference. Similar to other trading card games, players build decks of cards and battle each other using them. This is a special action that doesn't go on the stack. First Strike is a Complete Materia that allows the user to enter a battle with their ATB gauge slightly filled, depending on the materia's level. If any player accumulates 7 points of damage, the game ends with that player losing. Crystal Points are provided in two ways: either by Dulling (turning sideways) a Backup card, providing one Crystal Point of its type, or by discarding a card from the player's hand, providing two Crystal Points of that card's type. 7.11.2. What’s the process? The time stamp of a card is the time at which it entered its current zone. 3.1.1. 11.13.4.6. Hi everyone! 4.2. You can't even play a 6th one. Field is the zone where a players plays thier own characters. Only Forwards which all have the same element or which all have the Party icon can form a Party. If multiple cards have the same time stamp, at that time, the turn player chooses the order of the time stamps. 11.2.6. Identifying Power Creep. Each player must prepare a deck made with their own cards. The Formation can't be playef while the Formation condition is not fulfilled. If some Forwards forming a Party leave the Field for some reason, if 1 or less Forwards forming the Party remain on the Field, they no longer form a Party. If the player who has priority chooses to do nothing (releases priority), their opponent gains priority. Afterwards, the turn player gains priority. Play a Character via Back Attack (priority in this case will return to the turn player). 3. 15.2.6.2. Otherwise, the card's controller can decide the value of the variable. Lifting the veil on competitive FFTCG The FFTCG Crystarium is a community driven platform and home to Team Flat Earth. Once a Summon has been resolved, it is put in its owner's Break Zone.Once an ability has been resolved, it is removed from the stack. It can pay the Junction cost, but it can't remove a Summon from the game. Okay, you’ve got a stack formed, how the hell do you start resolving this thing? Prompto breaks this Umaro. 11.3.8.1.1. If a number is distributed across multiple cards or players, each card must receive a number not smaller than 1. You can put a Forward of cost equal or less than the number inside the () on the Field. 5.2.3.1.3.5. Characters which have taken damage equal or more than their Power Break. 7.8.2. My history is primarily in Magic: the Gathering, so a lot of the ideas are partially borrowed from mechanics from that games history.This article is a place to start discussions. This is the phase where the turn player can attack their opponent with the characters they control. Then the next, and the next, and the next, and so on. By paying the cost shown as Awakening (cost), you can search the deck for 1 card of the same name and put it on the Field. Items are cards equipped on character in the Field you control (15.1.8). 3.2. This effect can't reduce the cost to 0 or less. If the player with priority performed any of the possible priority-based actions (e.g. First, let’s begin with when the turn and non-turn player have priority during a turn. After this, this cannot change, even if some other change is made due to an effect. If many substitution effects that effect a card or player are trying to replace the same substitution event, first apply self substitution effects. War God is a Field ability possessed by Summons. If the attacking characters form a Party, they are Blocked as if they were 1 character. *shrug*. If 1 or more attacking Forward or Blocking Forward has Pre-emptive Strike at the beginnig of the damage resolution step, they deal damage before the Forwards without Pre-emptive Strike. 11.13.4.13. 11.4.8. Feel free to look into the happy mess of all cards created by players so far. Strength is a measure of your physical power and affects the damage of basic attacks and skills. There’s a lot I want to talk about aside from the tournament itself, like the deck, the element of Ice in general, and why I think that it’s getting to that point now where some things need tweaking. I get the chance to speak to you here on the FF Portal every time an FFTCG set is released, and this time I’d like to introduce two cards from the newest set, Opus XI Soldier’s Return, before its release on March 27. Formations can be played even if a Formation already exists on the Field. Forwards with the P mark icon on their top right corner can form a Party together even if they are different elements. Sentences that are written later in the text may also modify earlier sentences. 11.3.9. Delayed auto-abilities are generated when an effect occurs and then later something happens. They can't pay only a part of the cost. Ones that have already occured can't be substituted. Don’t worry though because now we have a brand new story. I’ve already covered some of priority in my previous article. Back Attack Field Abilities Field abilities can range from reducing the cost to cast Summons to increasing the power of Forwards. Don’t worry, it’s not actually that complicated, it’s just not as simple when compared to the example above. Characters in the Active state can be made Active. 5.1.1. Information storage and access. 11.13.4.12. When the card name contains a "/", in addition to its own card name, the card also has the names written before and after the "/". If the check finds some rule processes, they all get resolved simultaneously as one event. 15.2.3.1. 5.2.1.1. News 3 December 2020. Auto-abilities automatically activate when their triggering event occurs. At resolution time, the trigger condition is also checked. I covered how priority worked in the Attack Phase, which does mean I’ve covered a good amount of how priority works but there is still more to dig in to and clarify, although there will of course be some overlap. 15.1.1.2.1. They can't pay only a part of the cost. If an special ability distributes its effects to multiple cards or players, the player declares the extent of the effect for each player and card. 15.2.5.1. 6.2.5. Job Change can only be used during your turn. Choose the first player randomly in some way. As long as the Summon removed from the game remains removed from the game, the character remains Junctioned. This is a special action that doesn't go on the stack. Afterwards, follow the written instructions, then shuffle the deck. The zone where Backups are played. Any player can look at the cards placed here, but they can't change their order. 3.3. The Back Attack Pack™. 15.1.1. 7.8.1. Effects and rule processes may put cards in the Break Zone, but it doesn't count as Breaking unless [Break] is specifically referenced. 11.9.19. 10.1.3.1.2. If, for some reason there are more, then all Formations in that Field get put in the Break Zone through a rules process. 6.1.3. Wind untargetable: Most of their forwards can't be targeted by abilities, therefore stopping our strategy of clearing the board. 11.8.10. The turn player gains priority. Characters with Power 0 or less are put in their owner's Break Zone. However, when paying only by discarding cards, you can generate 1 extra CP, depending on the cost. Only integers are used in the Square Enix Trading Card Game System. If the attacking Forwards form a Party, the Blocking character can divide its damage between the attacking characters as it wants. 10.1.2.1.3. By paying the cost and discarding the card with Flash from your hand, the effect to the right of the : is triggered. Reveal the character from your hand. 11.3.10. If the first player doesn't like their 5 cards hand, they can put all 5 cards in the bottom of their deck in the order they want and draw 5 more card. 15.2.1.2. 15.1.1.3.2. 7.11.1. Afterwards, the turn player gains priority. What this means is, for the other two points (activating an action or special ability, and casting a summon), each time the non-turn player does one of these actions, priority returns to them. Tap Arc and Maria to double this. If both players pass priority with no action performed in between and the stack isn’t empty (let’s use the stack example we built earlier with the Summon, special ability and action ability on it going forward), then the top item of the stack resolves. Character cards are defined as the Forward, Backup and Monster card types. 11.7.8. If this is the Nth card put in the Break Zone during this damage resolution, damage resolution ends. 11.13.2. 9.1. Likewise, triggered auto abilities are placed on the stack (before a player would gain priority as mentioned in the priority section). 12.4.4. 9.6.1.2. Ah, Zalera, quite the interesting boss from Final Fantasy XII. 10.1.4.5. Beatrix [12-103H] Beate is a 2 CP Water Forward with the Job Knight, Category IX and 5000 Power. 15.1.1.10.2. 5.2.3.1.3.1. The talk stone. So when pain attacks, attack back! 15.1.1.10.6. If the cost of the Formation includes a variable, the player chooses the variable. It has no other characteristics. 11.5.11. The player pays the entire cost at once. If a card is moved to the deck, Break Zone or hand of someone other than its owner, it is moved to its owner's corresponding zone. With all the time I invest in FFTCG and the community (both that I love), I present my history and story for those that are interested. 15.2.5.2. 11.3.2. 10.1.3.5. If, during the Blocker declaration Step, the Blocking Forward leaves the battle, the Blocking Forward doesn't take damage. They can't pay only a part of the cost. 15.2.2.2. When a controller's Forward, Backup or Monster is played, the controller's Forward, Backup or Monster's card is put on the controller's Field at the same time. 15.1.1.3.1. Final Fantasy Trading Card Game Wiki is a FANDOM Games Community. Otherwise, only one card with its name can be in play. Welcome once again to a totally on schedule Rules Processing, where this time we’re going to dive into priority and the stack. Cards are used by paying the indicated cost in CP. 2. Star Sibyl [5-091H] Sibylle stellaire , Gabranth [9-063L] Gabranth and Tyro [11-072R] Tyro would also allow you to search for Tenzen [12-012L] Tenzen . Players which have received 7 damage lose the game. 48 views Write a comment. If Item has optional costs or alternative costs, the player chooses which cost to use. I’ll get to that later, and leave some of it for elsewhere and try and keep this cheerful. The player pays the entire cost at once. The card's text may define the variable's value. After purchasing it once for the discounted price, the player can buy another copy for the full 5000 gil price. 8.1.1. 11.3.8. 14.2. She reads “When Beatrix or a Job Knight enters your field, all the Forwards you control gain +2000 Power until the end of the turn. Name of the card. http://www.blogilates.com Here's a back workout that does not require any equipment. I think the thing to do first before we get into this is to quickly break down the phases of a turn: It’s worth quickly mentioning that a player cannot skip these phases (although you can skip steps in the Attack Phase), you have to proceed through all of them in a given turn. The controller of a Summon or ability on the stack follows the instructions written in their test in the order that they are written. The Official Facebook page for the Final Fantasy Trading Card Game in North America. If alphabet letters (X, Y, Z) are used in things like numbers and costs, it indicates a variable. If the cost of an auto-ablity references a card's information, the cost is decided when the reference is made. 4.1. Abilities are the instructions shown on a card. If a character can't be played due to things like rules, abilities or effects, playing the character can't even be attempted. When Rain attacks, until the end of the turn, all the Forwards you control gain +2000 power and all the Forwards opponent controls lose 2000 power.Leadership S: All the Forwards you control gain Haste until the end of the turn.Undermine S [2]: All the Forwards opponent controls lose … They can be used to respond to your opponent's actions but can't be responded to since playing a Character doesn't involve the stack. The art drawn for the game by famed illustrators is also a popular aspect of FFTCG! Characters are cards placed on the Field. Action abilities have a cost and an effect. EL plays out Undead Princess, Diana, and Glaive. Shuffling cards that are facing down means randomizing their order so that no player knows their order. 15.1.1.7.2. Speed affects the damage of techs and determines your initiative and turn order. The deck is private information. Well, the truth is there isn’t a defined area where the stack is, but generally people will place cast Summons directly next to the Deck and/or Break Zone. 8.2.1. No player receives priority during the Draw Phase. 14.4. The art drawn for the game by famed illustrators is also a popular aspect of FFTCG! Public Information and Private Information. Discarding a card from your hand produces 2CP of that color. If multiple continuous abilities of the same type are applied, first apply effects which modify the information of the card which generated the effect then apply the remaining effects. 15.1.1.1.2. If a controller has 6 Backups in play or more, they must immediately put Backups in the Break Zone until they have 5. 3. Zones are the places where a card can exist during a game. 4 Backups, 1 forward, Moogle S ability and Star Sibyl are available. When the stack is empty and they have priority, the turn player can put a character card on the Field. 11.9.18. Attack Preparation Step 10.1.1.1. 11.12.4. (Ex: [When ~, ......], [Whenever ~, ......], [At the beginning of ~, .....]). Alba attacks and gets frozen by Cocytus. If the cost of the special ability includes a variable, the player chooses the variable. If they are not, the ability is removed from the stack and does nothing. Substitution effects must exist before their substitution event is generated. FFTCG producer Taro Kageyama here. Backups (shown right) are responsible for providing a steady source of Crystal Points, which are needed to play cards from your hand. The player pays the entire cost at once. Hopefully now you understand how priority, and the stack, each work (and work together), and too can experience the thrill of stopping your opponent when they go from playing Characters in the Main Phase straight into declaring an attack, and being like “during Attack Prep…” pew pew, priority, bitch! If a number is distributed across multiple cards or players, each card card must receive a number not smaller than 1000 and only in increments of 1000. 1.1. The procedures up to this point are done and the character has been played on the Field. The Field is public information. Afterwards, the turn player gains priority. Declarations and payments made can't be changed. 5.2.3.1.1.4. Zalera, The Death Seraph – 3-037H. If the player who used the ability had priority before using it, they gain priority. 15.2.5.4. 11.2.8. Two cards being the same card is defined as having the same card number. Buy PlayStation and Nintendo Games, Consoles and Accessories. 11.5.7. 11.13.5.8. 11.8.12. 7.7.2. This action doesn't go on the stack. Choose the character equipping the Item. Monday is upon us, so I have answered the call to link more FFTCG cards back to their roots! Well, there is one last thing that the priority is needed for in this phase, to resolve the stack. Hopefully you now have a basic concept for, priority is, however this is where things get a little more complicated to unwrap. 11.9.17.2.1. 5.2.3.1.2.1. When any player has priority, they can summon Summons. 15.2.8.2. If a Summon can't be summoned due to things like rules, abilities or effects, playing the Summon can't even be attempted. Some auto-abilities don't have a trigger event, but check for a game state to trigger. If a player receives damage while having 0 cards in their deck, the game ends with that player losing. 12.4.6. 88,000. Using an EX Burst or not is optional, so you can choose not to use the EX Burst of the card that was flipped. 11.2.3. 6.3.1.1. Auto-abilities triggered when an ability is use activate at this point. 7.7.1. Ice plays Ark Angel GK and Scale Toad. Cards that are not in any of the zones are outside the game. The controller of the affected card (the owner if there's no controller) or the affected player chooses the application order of the remaining effects. I want to start by saying my thanks, but it’s a long list so I’ll try to keep it concise. 10.1.2.4. The card types are: Forward, Backup, Monster, Weapon, Armor, Accessory. If this special ability is used from private information, the card holding this ability is revealed. For continuous abilities created by Field abilities have the time stamp of whichever is slower between the ability that created it and the effect that generated that ability. Making a card Active is called [Make it Active]. 11.9.2. If a character distributes its effects to multiple cards or players, the player declares the extent of the effect for each player and card. Being prepared in bear country can be the difference between life and death. 2.2. 15.1.1.8.1. Rehabilitation Physicians of Georgia, P.C. EX Burst is an effect that some Summons have and an ability that some characters have. Even if the characteristics of a card affected by a delayed auto-ability change, if is still affected. 9.3.1.1. If, during the activation of the action ability, the player is unable to follow the procedure, the activation becomes illegal and the game returns to the moment before the activation of the action ability. Breaking a card is putting a card from the Field into its owner's Break Zone. At this time, if it it determined that some rule process is triggered or some abilities have been triggered, resolve all the rule processes, then put the abilities on the stack, then the turn player receives priority. The non-turn player declares 1 Forward as the Blocker. The turn player also gains priority in the Attack Declaration Step after an attack is declared, the Block Declaration Step after the non-turn player declares a blocker or chooses to not block, and the Damage Resolution Step after player damage or battle has been resolved. We’ll be once again looking at cards with FFTCG-exclusive artwork. Reveal the Formation from your hand. If the turn player has priority and the non-turn player hasn’t passed priority in this round of priority (because they haven’t received it yet), priority passes to the non-turn player. 15.1.1.10.1. Each will get the chance to tell a (hopefully) riveting ghost story. (102 votes, average: 2.96 out of 5) You need to be a registered member to rate this. Everything written before the colon (:) is part of the activation cost. The 1st Main Phase happens before the Attack Phase and the 2nd Main Phase happens after the Attack Phase. The player pays the entire cost at once. Characters with Haste can use abilities with Dull in the cost even if they have not been continuously controlled by their controller since the beginning of their controller's most recent turn. Okay, so what can you do with priority? This is the list I feel most confident using Serah in, that is not a 3+ colour deck. If a card has multiple card numbers, it's considered to be the same card as another card if any of the card numbers are the same. About Our Practice. Any time a player either uses an action or special ability or casts a Summon, it goes on the stack. The exception to this rule is that a player can always resign at any time. Any player can look at the cards placed here, but they can't change their order. SaGa Compilation Trading Card Game (SaGa-TCG) cards are Square Enix Trading Card Game System cards. 11.9.18.2. This special ability become the top ability on the stack. 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