HBS is currently planning to… Great houses local goverments now use militia level tables for that house, pirates and mercenaries will draw varying degrees of their mechs from these tables. Archived. Turn off by turning off the BT_Extended_EngineSize mod if this is not to your taste. Download Extended 3025 Mod. The Ostscout and Ostsol were finally fixed in the July 1994 printing. Colobos has also put in tons of hours to add many more 'Mechs.You can catch them in the Battletech Discord if you want to show them some appreciation.Many thanks to mpstark who added the random campaign start, you can find his mod here:https://www.nexusmods.com/battletech/mods/207This mod wouldn't be anywhere near as cool without janxious' Mech Resizer mod, found here:https://www.nexusmods.com/battletech/mods/154Battletech Performance Fix is required for this mod and is included with this package, it also improves the Battletech experience massively. Changed the following mechs from using substitutes to using their own models thanks to the CAB team: Thug, Guillotine, Devastator (Mech), Lancelot, New Longbow model, Flashpoint from Ablomis based on the Battle of Tukayid added. Source: BattleTech TRO 3025 (Revised Edition) Designation: FFL-4A; Tonnage: 30; Max Speed: 86.4 km/h; Max Jump: 120m; Standard Loadout 1 LRM 5 (120 Rounds) 3 Medium Laser; 4 Small Laser; The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. The intention is to help out mechs that are struggling compared to their peers eg. I tried to dload this after installing that cab file ( my stupid firewall kept arguing with me till I slapped it down ), yet this mod pak just will not dload at all, my system just locks up when I try to dload it... whats going on? 1 List 1.1 Light 1.2 … 20. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025/26. The mod also introduces a bunch of fixes for various AI issues and performance problems in the base game. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020. Local Government, Pirates and Mercenaries would use a very generic Periphery/Mercenary table with salvage mechs. Hermes [edit | edit source] Source: BattleTech TRO 3025 The start of storyline based missions, with missions based on Operation Thor and Operation Galahad, more to come as fast as one man can produce them as his hobby allows ;), New models for the Ost Mechs from SolahmaJoe including new Ostwar perhaps the Pirates or Locals have around as a relic, Fix for that weird escort mission vee not spawning, Added Give them Death mod putting Grayson Carlyle and his partner in their proper mech for the timeline, Full pass on mech values buying/selling based on HBS formulas, Full pass on mech melee values based on HBS equation, mech quirks and other factors, Mech Quirks for bad reputation, good reputation and Full-Head Ejection System added, Better AI updates, including being able to distract the enemy easier on attack/defend and base defence missions, Enabled jump jet limiting to mechs that are built for jump jets. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Essentially done by reducing the amount of features. Ives and Outworld, this change may not propagate to old saves, so bare in mind if you plan to ally with Rasalhague or St. Ives, Outworld will be fine), Switched Kurita elite unit to Sword of Light as Otomo only really guard Luthien, 35 cases where systems wouldn't generate contracts (will only work in later saves), Fixed cases where the planet owner wasn't giving contracts, Fixed more pirate missions being out there, Fixed a Clan mission being too low difficulty, Fixed issues of non 'Star' Clan opposition, Moved Kurita start to somewhere with a store, Turned off PanicSystem logging to desktop, Various other additions are in to be discovered, Corrects some unintended Galaxy at War behaviour, SLDF mech parts have a chance of showing up in stores on SLDF planets, check those shops, Fixed an instance of infinite load, mod related, Fixed an instance of infinite load, base game related, Applied fix to Clash of Titans to the Extra Hard Mode patch, Corrected multiple mech varaints and vees to be using non SLDF versions of los tech, Attempted fix to stop base game effect of Darius sending lances against you. You can change the amount that drop per mech max in the mod.json of the 'BTSimpleMechAssembly' directory. Optional new engine size effects. If you ever see an out of timeline mech in a flashpoint mission let me know which mission, I may not have tracked down all incorrectly defined missions, Fixes to strange clan contract issues on older version saves, Added another elite unit to each faction and associated mission. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. Liao tables have changed a lot, not as Vindicator heavy as before for example, although still their favourite medium. The first edition was published in 1986 with a MSRP of $9.95. Redferne: Firing Line Improvements (BTML Color LOS) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing. Your BattleTech News Roundup For November 2020. Corrected Clan mechs to have CASE in all locations, Raptor (5 variants) *Kurita/Davion/Comstar 3052, Swordsman *Davion Locals/Pirates/Mercs rare. This will affect a lot of the mechs that underperformed in class, but also increase the value of certain Helm core or Clan mechs slightly. Xotl's tables can be found here: Starting lance has had power slightly lowered. Fixed GDL flashpoints spawning out of timeline with BT_Extended_FPLore, default is turned off, turn on if you want to only have them spawn based on the year. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. The powerful open-source mod manager from Nexus Mods. All mechs ported from MWO and whole new mech models. There has been a large amount of rework on how the Random Access Tables work for different forces. Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. 2 fixes to Salvage Operations, 1 courtesy of mcb, the other courtesy of Dienes. A word to the wise: Don't scrap, ever. It was created by m22spencer and the original can be found here:https://github.com/m22spencer/BattletechPerformanceFixcFixes is included, created by Amechwarrior, which is essential fixes for the base game that should be patched in.https://github.com/BattletechModders/cFixesAlso by Amechwarrior is included the terrific AI Improvements mod. This page was last edited on 28 August 2020, at 16:05. Dieses Kompendium beschreibt die gebräuchlichen Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte. See the CAB page for contributors. Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. The Spider is one of the most maneuverable BattleMechs ever conceived. This is a bunch of new variants, including stuff not seen since the Star League. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. Additional contracts/Flashpoints based on the timeline. It retains the Endo Steel structure and Ferro-Fibrous armor with Case. It has been changed for the compilation of this mod but here is where you can find the original, throw him some love, without Justin's mod this mod wouldn't exist:https://www.nexusmods.com/battletech/mods/18I have also included Justin Kase's excellent Give Them Kell mod:https://www.nexusmods.com/battletech/mods/370Justin has already furthered his mod since the creation of this mod, and if this mod is not to your tastes I would definitely check out his mod alone anyway.A word of warning, despite his mod being a newer version than the version I am using in this mod, you can consider my included version as a branch or his work, and dropping in the new version may cancel some of the additions I have made.I will look to update my mod with his later work at a later date.All 'Mech models in this mod were created and are owned by PGIwww.mwomercs.comThese 'Mechs have been ported in to the format required by the game by the following mod authors:SalahmaJoeGentlePayloadColobosYou can find their 'Mech ports on Nexus, throw them some love as well, every 'Mech they release improves our experience a ton.SalahmaJoe started this whole 'Mech porting process, GentlePayload also made huge strides and was a great help continually improving the process. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. This error would continue well into the third printing. Description: An unofficial expansion to the BATTLETECH game based on 3025 lore that includes tons of additional 'Mechs, vehicles, variants, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. Even if you need Chrome open, close it because Chrome noms memory with your browsing history, and restarting is the only way to clear it. Lots of other improvements, including Flashpoint factions. Optional new HBS like quirks mod under BT_Extended_Quirks_Plus, disable if it is isn't to your taste. More 'Mechs and variants. Added the Locust IIC, the model is courtesy of the CAB team. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039.[1]. Im Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt. Weapons are the bread-and-butter of the war-torn world of Battletech. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Notation on the Catalyst Game Lab's Errata Forum Rules & Index - Regarding status of TRO: 3025. https://www.sarna.net/wiki/index.php?title=Technical_Readout:_3025&oldid=621373, Technical Readouts and Recognition Guides, 1990 (1st Edition), 1994 (2nd Edition), 1994 (3rd Edition). If you want to combine mech parts from different variants and have the capability now just click 'Ready Mech' on the mech of choice. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. For this, the original's illustrations next to the abstract of a chapter (e.g. The 'Mech gets its name from the unique pattern on its chest that radiates from the Medium Laser mounts in its center torso. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Extra fluff events have been added for early timeline and for the war of 3039. This means more Star League mechs are out there to find including goodies like the Nightstar 9J, Emperor 6A and other goodness, I have increased the chance to find Star League mech parts slightly, only on Star League Progression planets, see how it feels, Like before Comstar has a chance to appear on some missions, now they are more likely to be exciting, Also with this update HBS versions of star league mechs have been made to represent the actual mech from the TROs. Pretty solid little mod. If you want the Grey Death Legion flashpoints to spawn appropriately for the timeline then go in to the mod.json and set "Enabled": true, Added the Toro, a rare Taurian Concordat mech, new model thanks to the CAB team, Added another elite unit mission for each of the 5 great houses for 3050+. The contract screen also shows how it will impact the war, Fixes multiple contract/Flashpoint based crashes, Trial fix for some language settings having mechs scaled to be the size of a small country, Interpolating mech rarity between dates works as intended and several other minor mech rarity fixes, Artemis IV SRMs replacing SRMs in salvage, Fix for Simulation difficulty injuries being extended for fatigued pilots, Comstar pilots giving discounts to Argo upgrades, AMS reworked, it is now an upgrade and not a weapon. Fixed text in the Clan missions to be appropriately mentioning factions. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Really stretches out the early game and gets you alot of hours in the little mechs. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? The Locust IIC is a rare garrison unit. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. Total XP cap still exists in Simulation mode, this is just the cap that brings xp gain down to 10% when the pilots are too experienced for the difficulty of the mission on Hard and above. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. The German edition called Hardware-Handbuch 3025 was released by Fantasy Productions in 1990 (with two more editions following both published in 1994) and received a number of small alterations (see below). Early copies of the third printing are nearly identical to the first edition with the Ostscout and Ostsol pictures swapped and a MSRP of $9.95. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. Did You Know? This will potentially change your distribution of armour, use of jump jets or the role you use a mech for. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. would be valuable once you have some experience with it. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. Ein Muß für den Historiker und MechKrieger! A note on Pilot Fatigue because it is an often misunderstood mechanic. Within the file you will see lines like: mechdef_wolverine_WVR-6K,Mech,1,2 Shift-Click: On system: route through this system, A few of the new 'Mechs use resized models from other less iconic 'Mechs where they make a good match to the original art. Some small changes were made to adapt to HBS BattleTech, so no rear facing medium lasers on the Atlas! This Battletech mod is an unofficial expansion to the base game based on 3025 Battletech. Log in to view your list of favourite games. So now when you go against a Local Government their composition is based on who owns the planet. Another Clan based flashpoint from Ablomis. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped. Anorexia Memes Reddit, Cook County Clerk Of Court, Kanji For Earth, Costco Ice Maker, Html Image Link, Fftcg Opus 2 Card List, Shellfish Online Uk, Convert Pem To Pfx Without Private Key, " />
 

battletech extended 3025 mech list

The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. Thought I would share this here. Also changed how some of the obscure variants can appear. These will go over to the main package as mechs are released, some are close! Fixed some cases of contracts appearing where they shouldn't. Factions using their own 'Mechs, and shops expanded and based on the planet. You should sell these as they don't work as intended, Salvage issue with XL Engines and Full head ejection 'Mechs like the Wolfhound, Umlauts issue with some language settings, The Bounty Hunter will now be after you if you piss a faction off too much, Added the ability to play Campaign without a patch, Full ISM and Galaxy at War opens up after the campaign is completed, Lots of fixes, major and minor increasing stability, Multiple fixes to Pilot Quirks mech experience, Added some more missions where you will have allies on your team, Added patches to be able to play Campaign mode, or Career without the full Inner Sphere map, Fix for Linux compatibility and certain language versions of Windows, New model for the Mackie from Ltshade, bloodydoves and Gentlepayload, perhaps other Mercs have their hands on one, New model for the Icarus II from Ltshade, a rare mech, Marik have a few left, Pilots now have favourite mechs that develop based on what mechs they use giving a small bonus to their ability to use them mechs. No radical changes to the gameplay that you already like! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Don't be concerned, it is still attached to your mouse cursor, drop it where you want it. You can grab it here, where you’ll also find installation instructions. ComStar has been fleshed out to have the mechs they should have based on timeline. Pre-filled record sheets for the various units found in the technical readouts are published separately.. Master Unit List: Online Database. New mech quirk implemented: Exposed actuators. Also periphery factions such as Outworlds Alliance of Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables. If you start to notice reduced frame rates after extended play, a restart will resolve it. Mission Control version bump, changes described here: https://www.missioncontrolmod.com/blog/release-1.0.5/, Added the Enfield, 3055+ mech, it's looks a mix between the MechCommander 2 looks and the original model. This mod is heavily based on Justin Kase's JK Variants mod. Now works with the Community Asset Bundle. Now the Ostscout illustration appears on page 29 with the game statistics of the Ostsol while the Ostsol illustration appears on page 79 accompanied by the game attributes of the Ostscout. Some new challengers enter the ring, 2 assaults and 1 heavy. Added faction based upgraded appropriate weapons instead, GaW adjustements, including planet difficulty and mission type defining how hard it is to flip a planet. This changes how important the AI thinks certain things are to do based on the mechs role in the lance etc. Previously 1 in 5 planets were orbitting a gas giant, 1 in 5 had rings. Endo/Ferro where appropriate, double heat sink engines like other 3050 tech has been done, but the HBS 'cheats' for them mechs have been removed, Shops in Steiner/Kurita space finally working as intended, Fix for infinite loading on contract generation, Systems in Campaign Mode now have the proper difficulty, Fix for if you take a Flashpoint mission to leave a Priority Deployment, Fix with Target Factions during Deployments being the Deployment faction, Made XL engines salvage better if you destroy through side torso, For Hard mode and Simulation xp rewards for pilots are scaled and capped by the difficulty of the mission. Removed xp limit by difficulty for pilots on clan missions. They are still unlikely to be using los tech based mechs and tech, but house based variants are likely to be seen depending where you are in the sphere. More Battletech Mods. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. This edition increased the price to $15.00 and fixed some of the typos of the previous printings. Should fix the mechs not coming equiped if that setting is selected. You can disable these by disabling the JK_VariantsCAB mod, default is on. The Wasp and the Stinger use new unique models which better match their Battletech representation. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. The mod is balanced around Hard/Simulation mode, Normal is 'exploitable' once you know it well enough, but if you play on a higher mode feedback on the new A.I. List of mechs in BattleTech Extended CE 1.9. Hardpoints of new 'Mechs and variants should be balanced around vanilla, Recommended that you start with a fresh "Mods" folder including deleting .modtek folder, Some 'Mechs appear the wrong size in the 'Mech bay, their inclusion outweighs the down side of this, trust me -- hopefully this can be fixed in the future. You gain a lot more money by selling spares, especially in friendly systems. Fixed an infinite load issue and updated some icons to the base game aesthetic. Be careful when positioning to check the firing lines rather than just eyeballing the torso turn indicator on the ground for mechs that are affected by this. Variants like the Zeus 6Y, or the Grasshopper 4R that were meant to be low run and abandoned models now can't show up for the actual faction units, but can appear for local governments, pirates or mercenaries instead. Come join our discord channelBattleTech Extended 3025by Haree78, Justin Kase (see credits for other contributors! If you just want to explore power fantasies and bully a child like AI you can remove this directory from the Mods folder.https://github.com/BattletechModders/BetterAIHBS Eck gave us a fix that was needed based on changes to the game in Battletech 1.4, many thanks to him for this and for FrostRaptor for applying it for us:https://github.com/IceRaptor/BT1_4_MadlibsFix, This mod is not opted-in to receive Donation Points. I have also slightly raised the level of the general units you will face when going against the great houses non elite unit missions for post 3050. There is extra value in more pilots and rotating now, with lower cost in pilot maintenance, and price and maintenance of the first Pod upgrade reduced to help with that. There are four basic categories, each with its own, distinct traits and features. Some assets in this file belong to other authors. Updated to Better A.I. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://bg.battletech.com/forums/index.php/topic,1219.0.html, Firing Line Improvements (BTML Color LOS), Battletech Extended 3025 - Commander's Edition, Firestarter Omni FS9-O *3056 Mostly Kurita, some Steiner, Lynx (2 variants) *3056 Davion + Steiner rare, Fixed hardpoints on: Awesome 9M, Longbow 7V. New mech quirks implemented: Variable torso twist. So now all the studios, Catalyst Game Labs, Piranha Games Interactive, and Harebrained Schemes are officially able to use the Unseen. BT_Extended_Quirks_Plus has a different goal. Range is one of the most important factors in choosing the weapons to outfit your mech with. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. In there, change the StructurePointBasedSalvageMaxPartsFromMech value to what you want. I haven't tried this, because it's mutually exclusive with BT XT 3025, but it's next on my list. There are 67 new mechs in total. There is a lot more to discover in these phases! This includes the "Clanbuster" mechs they had for the Battle of Tukayyid. Loot Magnet has been added to the Simulation difficulty setting. List of mechs you can get in nearby folder /Mechs, you shall see things like "mechdef_urbanmech_UM-R90" there, that's what you need to add in line. Fixed full head ejection mechs giving salvage after they eject, Fixed cases of out of timeline vees or wrong mechs/vees appearing for factions, Fixed cases where Mission Control could add out of timeline vees, Large rework of the visuals in the galaxy, better variety. Extra health through guts and other factors still reduce this. Copyright © 2021 Robin Scott. The German back cover matches the original in text and design. SL/AoW year models are those introduced before 2799 with the exception of the Jenner JNR7-D and -F. (All data derived from the Solaris Skunk Werks Mech builder tool, BattleTech Wiki, the Master Unit List, the MWO website, and the official BT forum thread) Currently Modeled by PGI (or announced) HBS is currently planning to… Great houses local goverments now use militia level tables for that house, pirates and mercenaries will draw varying degrees of their mechs from these tables. Archived. Turn off by turning off the BT_Extended_EngineSize mod if this is not to your taste. Download Extended 3025 Mod. The Ostscout and Ostsol were finally fixed in the July 1994 printing. Colobos has also put in tons of hours to add many more 'Mechs.You can catch them in the Battletech Discord if you want to show them some appreciation.Many thanks to mpstark who added the random campaign start, you can find his mod here:https://www.nexusmods.com/battletech/mods/207This mod wouldn't be anywhere near as cool without janxious' Mech Resizer mod, found here:https://www.nexusmods.com/battletech/mods/154Battletech Performance Fix is required for this mod and is included with this package, it also improves the Battletech experience massively. Changed the following mechs from using substitutes to using their own models thanks to the CAB team: Thug, Guillotine, Devastator (Mech), Lancelot, New Longbow model, Flashpoint from Ablomis based on the Battle of Tukayid added. Source: BattleTech TRO 3025 (Revised Edition) Designation: FFL-4A; Tonnage: 30; Max Speed: 86.4 km/h; Max Jump: 120m; Standard Loadout 1 LRM 5 (120 Rounds) 3 Medium Laser; 4 Small Laser; The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. The intention is to help out mechs that are struggling compared to their peers eg. I tried to dload this after installing that cab file ( my stupid firewall kept arguing with me till I slapped it down ), yet this mod pak just will not dload at all, my system just locks up when I try to dload it... whats going on? 1 List 1.1 Light 1.2 … 20. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025/26. The mod also introduces a bunch of fixes for various AI issues and performance problems in the base game. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020. Local Government, Pirates and Mercenaries would use a very generic Periphery/Mercenary table with salvage mechs. Hermes [edit | edit source] Source: BattleTech TRO 3025 The start of storyline based missions, with missions based on Operation Thor and Operation Galahad, more to come as fast as one man can produce them as his hobby allows ;), New models for the Ost Mechs from SolahmaJoe including new Ostwar perhaps the Pirates or Locals have around as a relic, Fix for that weird escort mission vee not spawning, Added Give them Death mod putting Grayson Carlyle and his partner in their proper mech for the timeline, Full pass on mech values buying/selling based on HBS formulas, Full pass on mech melee values based on HBS equation, mech quirks and other factors, Mech Quirks for bad reputation, good reputation and Full-Head Ejection System added, Better AI updates, including being able to distract the enemy easier on attack/defend and base defence missions, Enabled jump jet limiting to mechs that are built for jump jets. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Essentially done by reducing the amount of features. Ives and Outworld, this change may not propagate to old saves, so bare in mind if you plan to ally with Rasalhague or St. Ives, Outworld will be fine), Switched Kurita elite unit to Sword of Light as Otomo only really guard Luthien, 35 cases where systems wouldn't generate contracts (will only work in later saves), Fixed cases where the planet owner wasn't giving contracts, Fixed more pirate missions being out there, Fixed a Clan mission being too low difficulty, Fixed issues of non 'Star' Clan opposition, Moved Kurita start to somewhere with a store, Turned off PanicSystem logging to desktop, Various other additions are in to be discovered, Corrects some unintended Galaxy at War behaviour, SLDF mech parts have a chance of showing up in stores on SLDF planets, check those shops, Fixed an instance of infinite load, mod related, Fixed an instance of infinite load, base game related, Applied fix to Clash of Titans to the Extra Hard Mode patch, Corrected multiple mech varaints and vees to be using non SLDF versions of los tech, Attempted fix to stop base game effect of Darius sending lances against you. You can change the amount that drop per mech max in the mod.json of the 'BTSimpleMechAssembly' directory. Optional new engine size effects. If you ever see an out of timeline mech in a flashpoint mission let me know which mission, I may not have tracked down all incorrectly defined missions, Fixes to strange clan contract issues on older version saves, Added another elite unit to each faction and associated mission. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. Liao tables have changed a lot, not as Vindicator heavy as before for example, although still their favourite medium. The first edition was published in 1986 with a MSRP of $9.95. Redferne: Firing Line Improvements (BTML Color LOS) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing. Your BattleTech News Roundup For November 2020. Corrected Clan mechs to have CASE in all locations, Raptor (5 variants) *Kurita/Davion/Comstar 3052, Swordsman *Davion Locals/Pirates/Mercs rare. This will affect a lot of the mechs that underperformed in class, but also increase the value of certain Helm core or Clan mechs slightly. Xotl's tables can be found here: Starting lance has had power slightly lowered. Fixed GDL flashpoints spawning out of timeline with BT_Extended_FPLore, default is turned off, turn on if you want to only have them spawn based on the year. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. The powerful open-source mod manager from Nexus Mods. All mechs ported from MWO and whole new mech models. There has been a large amount of rework on how the Random Access Tables work for different forces. Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. 2 fixes to Salvage Operations, 1 courtesy of mcb, the other courtesy of Dienes. A word to the wise: Don't scrap, ever. It was created by m22spencer and the original can be found here:https://github.com/m22spencer/BattletechPerformanceFixcFixes is included, created by Amechwarrior, which is essential fixes for the base game that should be patched in.https://github.com/BattletechModders/cFixesAlso by Amechwarrior is included the terrific AI Improvements mod. This page was last edited on 28 August 2020, at 16:05. Dieses Kompendium beschreibt die gebräuchlichen Waffensysteme der Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte. See the CAB page for contributors. Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. The Spider is one of the most maneuverable BattleMechs ever conceived. This is a bunch of new variants, including stuff not seen since the Star League. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. Additional contracts/Flashpoints based on the timeline. It retains the Endo Steel structure and Ferro-Fibrous armor with Case. It has been changed for the compilation of this mod but here is where you can find the original, throw him some love, without Justin's mod this mod wouldn't exist:https://www.nexusmods.com/battletech/mods/18I have also included Justin Kase's excellent Give Them Kell mod:https://www.nexusmods.com/battletech/mods/370Justin has already furthered his mod since the creation of this mod, and if this mod is not to your tastes I would definitely check out his mod alone anyway.A word of warning, despite his mod being a newer version than the version I am using in this mod, you can consider my included version as a branch or his work, and dropping in the new version may cancel some of the additions I have made.I will look to update my mod with his later work at a later date.All 'Mech models in this mod were created and are owned by PGIwww.mwomercs.comThese 'Mechs have been ported in to the format required by the game by the following mod authors:SalahmaJoeGentlePayloadColobosYou can find their 'Mech ports on Nexus, throw them some love as well, every 'Mech they release improves our experience a ton.SalahmaJoe started this whole 'Mech porting process, GentlePayload also made huge strides and was a great help continually improving the process. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. This error would continue well into the third printing. Description: An unofficial expansion to the BATTLETECH game based on 3025 lore that includes tons of additional 'Mechs, vehicles, variants, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. Even if you need Chrome open, close it because Chrome noms memory with your browsing history, and restarting is the only way to clear it. Lots of other improvements, including Flashpoint factions. Optional new HBS like quirks mod under BT_Extended_Quirks_Plus, disable if it is isn't to your taste. More 'Mechs and variants. Added the Locust IIC, the model is courtesy of the CAB team. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039.[1]. Im Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt. Weapons are the bread-and-butter of the war-torn world of Battletech. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Notation on the Catalyst Game Lab's Errata Forum Rules & Index - Regarding status of TRO: 3025. https://www.sarna.net/wiki/index.php?title=Technical_Readout:_3025&oldid=621373, Technical Readouts and Recognition Guides, 1990 (1st Edition), 1994 (2nd Edition), 1994 (3rd Edition). If you want to combine mech parts from different variants and have the capability now just click 'Ready Mech' on the mech of choice. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. For this, the original's illustrations next to the abstract of a chapter (e.g. The 'Mech gets its name from the unique pattern on its chest that radiates from the Medium Laser mounts in its center torso. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Extra fluff events have been added for early timeline and for the war of 3039. This means more Star League mechs are out there to find including goodies like the Nightstar 9J, Emperor 6A and other goodness, I have increased the chance to find Star League mech parts slightly, only on Star League Progression planets, see how it feels, Like before Comstar has a chance to appear on some missions, now they are more likely to be exciting, Also with this update HBS versions of star league mechs have been made to represent the actual mech from the TROs. Pretty solid little mod. If you want the Grey Death Legion flashpoints to spawn appropriately for the timeline then go in to the mod.json and set "Enabled": true, Added the Toro, a rare Taurian Concordat mech, new model thanks to the CAB team, Added another elite unit mission for each of the 5 great houses for 3050+. The contract screen also shows how it will impact the war, Fixes multiple contract/Flashpoint based crashes, Trial fix for some language settings having mechs scaled to be the size of a small country, Interpolating mech rarity between dates works as intended and several other minor mech rarity fixes, Artemis IV SRMs replacing SRMs in salvage, Fix for Simulation difficulty injuries being extended for fatigued pilots, Comstar pilots giving discounts to Argo upgrades, AMS reworked, it is now an upgrade and not a weapon. Fixed text in the Clan missions to be appropriately mentioning factions. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Really stretches out the early game and gets you alot of hours in the little mechs. Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? The Locust IIC is a rare garrison unit. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. Total XP cap still exists in Simulation mode, this is just the cap that brings xp gain down to 10% when the pilots are too experienced for the difficulty of the mission on Hard and above. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. The German edition called Hardware-Handbuch 3025 was released by Fantasy Productions in 1990 (with two more editions following both published in 1994) and received a number of small alterations (see below). Early copies of the third printing are nearly identical to the first edition with the Ostscout and Ostsol pictures swapped and a MSRP of $9.95. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. Did You Know? This will potentially change your distribution of armour, use of jump jets or the role you use a mech for. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. would be valuable once you have some experience with it. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. Ein Muß für den Historiker und MechKrieger! A note on Pilot Fatigue because it is an often misunderstood mechanic. Within the file you will see lines like: mechdef_wolverine_WVR-6K,Mech,1,2 Shift-Click: On system: route through this system, A few of the new 'Mechs use resized models from other less iconic 'Mechs where they make a good match to the original art. Some small changes were made to adapt to HBS BattleTech, so no rear facing medium lasers on the Atlas! This Battletech mod is an unofficial expansion to the base game based on 3025 Battletech. Log in to view your list of favourite games. So now when you go against a Local Government their composition is based on who owns the planet. Another Clan based flashpoint from Ablomis. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped.

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